Canned Amnesia.

January 25, 2004

I believe I’m losing my mind. Or at least my memory, which may or may not be a good thing depending on which embarrassing cross-dressing/streaking/photograph-with-my-pants-down-being-whipped-by-a-midget memory got flushed down the toilet of senility. Ever had one of those moments when you think to yourself: “Okay, I need to configure my printer before I print this document.”, and then: “Oh, I just pressed the print button and it says my printer isn’t configured. I should have remembered to do that.”, and then: “Oh, I just pressed the print button and it says my printer isn’t configured. I should have remembered to do that.”, and then: “Oh, that’s my computer. What was I doing? Changing my wallpaper….. picture of me being whipped by a midget, that should do nicely”, and then: “Deadline, what deadline? Who’s fired?”

So, in conclusion, conc-jumping, in my opinion, is best achieved by the second method of hold-and-jump as it is easier, and less prone to failure due to outside interference. The throw-and-jump method might be more flexible in some situations, but takes a lot of practice to master. It is believed the the hold-and-jump method was removed after patch 1.5, but this is not true. The introduction of the grenade timer confuses the jumper as it is not quite accurate and causes the jumper to jump too early. For best effect it should be turned off, and a script timer installed instead. A quick trawl through the net should produce a few ready-made scripts to do just that. And that concludes this tutorial on the art of Conc-Jumping in TFC.

Canned Amnesia?!? WTF is that? I really should remember to use more appropriate headings.

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